Saidin Thor
The Odin Conspiracy
36
|
Posted - 2014.10.14 13:31:00 -
[1] - Quote
CCP Greyscale wrote:Before I start with specifics: Dream Five wrote:I also don't understand how CCP expects at the same time having less stability/stagnation/blue donut in 0.0 and wanting more 0.0 production :) Those seem like opposite goals. If the environment is unstable you have to be completely irrational to invest capital in local manufacturing knowing that your POS/outpost might get captured anyday/hour now :) So, less stable can still allow for alliances to hold space for months or years, and if producing in null gives a big advantage to winning in null, many people will do so even if it's expensive/risky.
I would like to point out that, if you assume that rewards of nullsec are a key factor in the motivation for living in nullsec (which I don't think is a huge leap for a majority of the population), this statement is only valid if null sec is more rewarding in proportion to the increased risk/expense of production.
Right now it absolutely isn't. Personally I'm giving a lot of thought right now to moving the majority of my characters to highsec because of the simple fact that null sec is becoming less and less worth it. Add the annoyance of making it a lot harder to move around, and I'm not sure the balance is still in favor of null for my isk-grinding characters.
Anecdotal evidence for sure, but when you throw around words like risk, you have to think of the other part of that equation.
Additional unrelated point re: rorquals. I think you should give a lot more thought to how nerfing rorquals will affect tower logistics. I'd imagine the vast majority of rorqual users will gladly give away their drone bonus for the same jump range as JFs. When you're looking at lots of towers (whether it's a reaction chain or just lots of mining moons + staging POSes, what have you), you need to deal with a lot of fueling, moving intermediates/output, exporting moon goo, etc.
Especially in back-end systems without stations nearby, you aren't going to take a blockade runner and move your POS-related stuff piecemeal. And you're almost certainly not going to take a freighter through gates in nullsec, because that would be idiotic. That leaves something with jump drives. Using rorquals is a lot nicer than a jump freighter in many cases right now, specifically because you're able to refit for your particular needs. For example, you can refit to cap so that you can get in and get out more quickly and spend a little less time doing soul-crushing logistics. Or you can refit a cloak so that, when you go to steal all the moongoo you've siphoned off those hostile towers, there's actually some reasonable chance you won't die.
The counter-argument I can imagine being brought up here is that people WANT tower logistics to be more dangerous, more risky, etc. Well sure, I guess you can make that argument. I'd ask that people making that argument think to themselves whether or not people are REALLY going to risk 5-6+B isk ships regularly if they think they're in danger, and if they REALLY think that limiting logistics to JFs (instead of having rorquals as a viable alternative) would REALLY result in a significant number of kills (more than 2-3 more per month, maybe). Or is all it would do is make tower logistics that much more tedious since, presumably, people who do POS logistics long term aren't complete idiots because they haven't died yet, and they aren't going to regularly put their jump freighters into positions where they're going to easily die. |